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ESPORTS MANAGEMENT Level 3

  • Apprenticeship
  • Education
THIS TWO YEAR COURSE IS DESIGNED FOR STUDENTS WITH AN INTEREST IN ESPORTS AND PURSUING A CAREER IN ONE OF THE BIGGEST GROWING INDUSTRIES IN THE WORLD.

The course will take your passion for competitive gaming to provide an academic understanding of how the global esports industry works while focusing on your career goals, physical development, and wellbeing.

entry requirements

5 GCSEs at grades 4 - 9 Ideally including English and Maths

qualification

Level 3 Extended Diploma in Esports Management (equivalent of up to 3 A-Levels)

duration

Two years

coursework

100% coursework and assessments

progression

University / U.S Scholarships / Employment

Year 1

The first year will give learners an introduction to the topic of esports, alongside a range of topic areas that support various aspects of the industry. This will include esports strategies and statistics, an introduction to the marketing, promotion and branding elements of esports, producing content and also the strategic areas of games design.

Introduction to Esports 5 %
Esports Skills, Strategies & Analysis 12 %
Enterprise and Entrepreneurship in the Esports Industry 8 %
Health, Wellbeing and Fitness for Esports Players 8 %
Video Production 5 %
Game Design 5 %
Business Applications of Esports in Social Media 5 %

Year 2

The second year will build on the first-year topics, further expanding all areas. This includes specific branding content, computer networks which events will run on, shoutcasting and streaming, as well as further aspects of the importance of health and wellbeing.

Esports Events 12 %
Ethical and Current Issues in Esports 5 %
Shoutcasting 5 %
Producing an Esports Brand 5 %
Producing an Esports Brand 5 %
Psychology for Esports Performance 5 %
Lie-streamed Broadcasting 5 %
Launching Your Esports Enterprise 5 %

HOW WILL I BE ASSESSED?

Each area of study will include key Knowledge, Skills and Behaviours involved within them, with learners given the opportunity to practice these throughout the week. Learners will experience a range of practical and classroom based lessons, with all assignments being assessed internally using various methods including written assignments, practical assignments, spoken assignments and project works.

COURSE AND ESPORTS MANAGEMENT PATHWAY MAIN AIM

Our main aim is to provide learners with a focus across a range of skills that Esports employers across a wide range of careers would look for. By studying at Access Sport, you will experience being part of a creative community of game developers, artists and events organisers – all people you could be working with after you graduate!

All of this will be supported with ensuring students remain physically active alongside their studies, while developing vital life and employability skills to support their future careers.

Opportunities